Trigger Childeren Classes
by Anthony Rosenbaum · in Torque Game Engine · 06/04/2004 (5:05 am) · 1 replies
I am wondering, instead of making differant scripted triggers would it be a feasable solution to make C sub classes of triggers and let the C code do all the calculations.
And if so, should theses class be sub classes of the trigger, or should they be designed from the GameBase class?
And if so, should theses class be sub classes of the trigger, or should they be designed from the GameBase class?
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