Game Development Community

Trigger Childeren Classes

by Anthony Rosenbaum · in Torque Game Engine · 06/04/2004 (5:05 am) · 1 replies

I am wondering, instead of making differant scripted triggers would it be a feasable solution to make C sub classes of triggers and let the C code do all the calculations.

And if so, should theses class be sub classes of the trigger, or should they be designed from the GameBase class?