Game Development Community

SP Starter Kit for single player

by Ace · in General Discussion · 05/26/2004 (10:20 am) · 135 replies

RELEASED 7-11-4
I still have this ...changed home page 12-16-14
http:http://noescape.sytes.net// //homepage
www.garagegames.com/mg/forums/result.thread.php?qt=22131 //sp sdk

home.comcast.net/~cleverace/background.jpg
Would there be any interest in this? FPS starter seems to be more geared to death match and realm wars looks like teams. What about single player?

[start edit]
added link to website
i am working on a single player game and got tired of looking at the FPS starter kit screen so i changed it to fit in he he
[/end edit]

had to put the original back ground back up so as not to false advertise

version 2 comming soon beings i cant seem to get any new buildings and Player models to replace the current place holders.
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#1
05/26/2004 (12:28 pm)
A singleplayer kit would be great!!!!
#2
05/26/2004 (12:38 pm)
Single player would be a great idea.

Might be nice to demonstrate linking different missions together, ai players, and so-on.
What would also fit into the theme is implementing mission objectives (e.g. find the red key to open the red door, to get to the blue key to open the blue door).
#3
05/26/2004 (2:39 pm)
I would be willing to help out on this. I had thoughts along those lines myself. Maybe I should do a "starter RPG kit" instead :-)
#4
05/26/2004 (3:10 pm)
Anything that helps Torque appeal to a bigger audience is a great thing IMO! As James said, there are several technical issues that apply to SP games, that don't generally apply to MP ones, so a SP starter kit is certianly a great idea!

I'm not doing an SP game atm, but plan on doing one in the future, and having a SP starter kit in place would be a great boon!

Go for it!
#5
05/26/2004 (3:22 pm)
SP=Stronghold-Police? is that their starter kit?
#6
05/26/2004 (5:02 pm)
As the orginal post says "Single Player" (SP)
#7
05/26/2004 (5:57 pm)
I been working on a project for a while, with single player only in mind. Using the head version that adds shadows and keeping track of the goodies added noescape.sytes.net/
Ive been looking at snippets and modifing them to be single player useable, alot of them already have the basic's, and are just that, but thats why we always have an option to upgrade demos.


fixed url
#8
06/28/2004 (5:00 am)
Due to a hd crash and losing my dev hd, i have to start over.
im changing the name of this project to Quest. when i get to a point with just basics added i will upload this for all. give me a few weeks.
#9
06/28/2004 (5:28 am)
GREAT IDEA!!!!

yes... do it... please

--Mike
#10
06/28/2004 (6:29 am)
This would be a great idea. Like a few people have said, something that had those "extras" added in like AI bots (lots of code around for that), mission items, and 3 levels that are linked together would be a great package for new users.

I would suggest you put together a "feature list" of the things you want to implement in a sfps demo. Don't get too crazy and bogged down with putting stuff in that isn't value added. Just focus on getting a single player fps game up and running (I probably wouldn't go as far as making a rpg template, but might take the fps framework you build and extend it once done to do this). Otherwise you'll be 90% done the first day and never finish (I'm the king of this type of project management ;)

I for one would be interested in lending a hand with any scripting.
#11
07/01/2004 (8:38 am)
Looking forward to seeing what you've done there
#12
07/05/2004 (3:34 pm)
//SP_STARTER kit
//Rebuilt 3 days
From head 6:29 AM Saturday, July 03, 2004.
This is NOT an official Garage Games release.
Created by Ace aka Cleverace aka AceNoESC aka Gary Naber.
Everything Used was produced by the http://www.garagegames.com community.
Everything i edit is commented //ace and //endace.
Below is what i did for this build.
1.
Add AIPlayer to the project.
Open texture2bm8 settings C/C++ tab catagory Code generation
Change Use run-time library: to multithreaded. (for first compile)
Copy torque head after compile.
Copy starter.fps and renamed starter.quest.
Edit example/main.cs for starter.quest

2.
startup button for single player launch.
Edit client/ui/mainmenu.cs
Edit client/init.cs

2a.
Added to data/.
--------------------------
data/missions/home.mis
data/missions/home.ter
data/missions/fortress.mis
data/missions/fortress.ter
data/missions/spacestation.mis
data/missions/spacescastel.ter //need to change this
data/darkskys
data/environment
data/interiors //added to
data/skys //added to
data/shapes //added to
data/sounds //added to
data/terains/scorched
data/water //added to


3. exits (specified)
Edit server/game.cs
Edit server/commands.cs
server/scripts/exitTrigger.cs
3a.
Added to server/
server/ui
server/scripts/exitTrigger.cs");
server/scripts/scene.cs");
server/scripts/environment.cs");
server/scripts/pwrsword.cs");
server/scripts/gatlingun.cs");
server/scripts/grenadel.cs");
server/scripts/shotgun.cs");
server/scripts/epee.cs");
server/scripts/Pwrup.cs");
server/scripts/flag.cs");

4.
Added ui for npc popup (clues) editable while in game
added server/ui/lightmale
added server/ui/lightmale2
added server/ui/teapot
added server/ui/orc
added server/ui/orc2
added server/scripts/aiTrigger.cs


5.
teleports site to site
added server/scripts/teleportTrigger.cs
added server/scripts/fxlights.cs


6.
//m
#13
07/05/2004 (3:38 pm)
Theres still some stuff to do, i may have it ready nextweekend.

[edit]or before[/edit]
#14
07/06/2004 (4:42 am)
Hmm, that could be true to any title, i see no problem with it, i would be more worried if GG has a problem with the title. I am releasing the starter kit for free. If you want to change the title feel free to edit the fps.starter background to Single Player starter kit and post a link here and we'll vote on it.
#15
07/06/2004 (5:43 am)
As Bil suggested this is not going to be a specific game, it is a starter kit just like fps.starter only with features added for single player necessity like

START SINGLE PLAYER BUTTON
This button takes you right to the first map (changed start mission button to Chose mission)

specified EXITS
there are 3 maps the 1st one leads to the second, second leads to 3 and 3 leads back to 1.

TELEPORTS
You can add as many sets as you need to any map with use of teleporttriggers (by sets i mean they only work together (sure beats riding a bus))

NPC pop ups
Basically just GUI triggers that can be placed anywheres on anything could be used for signs,AI,entrances,etc ( they can be edited while in game and the change is immediately)

COMPUSRADARMAP
For now it is a compus and AI radar (so you don't get lost) The map portion needs work.

MÊLÉE
Every single player game should have a sword or club to swing

AI
They scan for targets (you) , if you enter there sight radius. Also there is follow target AI (could be used for joining your side of the fight later on)

WEAPONS
Sword, Pwrsword, crossbow, shotgun, grenade launcher, gatlingun

I still need to setup a web for this, and devise a download "breakdown" so when i update it you don't have to dl everything again.

I still need to do some ingame map work to put AI and weapons to good use ( basically have the AI guarding the weapon pickups)

I will from time to time rebuild this with a new torque head as i watch the cvs change list.

[edit]spell check[/edit]
#16
07/06/2004 (6:56 am)
Nice work. I downloaded the package you posted the other day, but didn't get a chance to look through it much yet. This looks to be a great resource for those of us who love Single Player games still :)
#17
07/06/2004 (5:14 pm)
Thanks, I have fun doing it. Once the starter is polished to a point where its good enough. Im going to start on a mod or TC total conversion.
#18
07/07/2004 (3:56 am)
Any further word on time frame for first release candidate?
#19
07/07/2004 (5:12 am)
Work has me bustin behind in 100 degree weather, its sposed to get down to a cool 96 today, so im gonna say some time on sunday.
#20
07/08/2004 (5:42 am)
Started on website
noescape.sytes.net/
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