Game Development Community

Adding a new type of material property?

by Luke Jones · in Torque Game Engine · 05/02/2004 (11:59 pm) · 0 replies

Can this be done...

I'm part way through implementing Newton Game Dynamics (NGD) into Torque.
What I want to do is enable a new field in the materialmaps for textures, I need to beable to tell TGE what sort of physics propertys it should have, i.e.
addMaterialMapping( "stone" , "NewtonMaterials: rock" , "sound: 0" );
Where "rock" is a datablock which contains the physics settings.

Where can I find examples of this and how it is implemented?
Can anyone offer an indepth explanation?