Game Development Community

Engine not using hardware rendering?

by Matt Harpold · in General Game Discussion · 04/29/2004 (10:56 pm) · 1 replies

Is it just me, or whenever I use the engine to do anything (Doesn't matter if it's in a window, or full screen) CPU usages spikes to ~100%?
Is it rendering in software, or is the engine just really inefficient?

Even with the examples shipped with the engine the frame rate is very low, and I get the same CPU spikes..

#1
04/30/2004 (11:24 am)
Full CPU usage is pretty typical in most 3D games. It just runs flat out.

The frame rate is capped so it is artificially low.


I don't have the code handy so I can't provide more specifics.