Game Development Community

Wave Size (NOT intensity)

by Anthony Lopes · in Torque Game Engine · 04/18/2004 (7:26 pm) · 9 replies

Is there a way to make the waves in the Torque demo smaller? they are really huge, the ripples need to be quite a bit smaller.

#1
04/18/2004 (7:45 pm)
Edit the waterblock properties in the world editor.
#2
04/18/2004 (10:12 pm)
You can only change the amplitude, not the frequency of the waves. The water mesh for the surface is not fixed but LOD adaptive and will have much work done to it in the near future. :)

- Melv.
#3
04/19/2004 (10:22 am)
Ah, good to hear! I am looking forward to having a frequency variable!
#4
04/25/2004 (9:05 pm)
So, could you make waves that would, say, effect a floating vehicle?
#5
04/25/2004 (9:37 pm)
While you're at it Melv, I really need tsunami sized waves that deform my geometry.

I'm sure you'll be right on that! =P
#6
04/25/2004 (9:42 pm)
LOL. I didn't mean Melv. Just in general. I'm looking at making the waves affect a boat. What I was wondering was, if any one had done that yet. Thanks though David. LOL ;)
#7
09/01/2004 (1:08 am)
Hi,
Has someone finally managed to vary waves frequency? It's quite... disturbing to see those perfectly synchronized waves on a beach :) I have been looking through the waterblock code but I don't know how I could change that a little bit... I would like to add just a nice random frequency, is it too difficult for some reason?
I am using two waterblocks to simulate waves on a beach, but the 'breathing ocean' effect destroys the atmosphere :)
#8
09/02/2004 (3:00 am)
Ok, I also searched through the fluid code, it's all there... but no idea.
#9
09/04/2004 (12:11 pm)
You'll have to modify the function it's using to generate the waves... it's not an easy fix and beyond saying "Read the fluid code" I don't know what more I can do for you. :)