Moding
by Brant Axt · in ThinkTanks · 04/11/2004 (10:07 am) · 16 replies
I have a few questions for moders.
1. How do you make a volcano erupt more often?
2. How do you make bullet for a certian tank stronger?
3. How do you make heavy tank's have long trads?
Please anser these questions if you can.
(ss)Goku
1. How do you make a volcano erupt more often?
2. How do you make bullet for a certian tank stronger?
3. How do you make heavy tank's have long trads?
Please anser these questions if you can.
(ss)Goku
About the author
#2
04/11/2004 (3:06 pm)
When i coudn't make a volcano erupt someone told me that I should put target 1 in DataBlock ""; But where is DataBlock "";?
#4
04/11/2004 (5:48 pm)
My volcano won't erupt. please help.
#5
i can send you my level where i used lots of eruptions
04/12/2004 (3:45 am)
Hmmm do you have an e-mail?i can send you my level where i used lots of eruptions
#6
04/12/2004 (3:56 pm)
Goku@hjcomps.com
#7
04/12/2004 (3:57 pm)
Wait don't send anything to me yet i'm going to try one other thing.
#8
04/12/2004 (4:33 pm)
Ok didn't work...........you can email me now
#9
(ss)Goku
04/13/2004 (1:31 pm)
Please tell me that agian here KAG. I don't perfectly understand. My volcano is on TT1_4.mis if that'll help.(ss)Goku
#10
04/13/2004 (1:34 pm)
What are...trads? And kag is right on the rest.
#11
in the .mis it will say
04/13/2004 (1:38 pm)
Oh, and to get the vol to errupt:in the .mis it will say
};
new TSStatic() {
position = "-54.8949 -154.343 115.719";
rotation = "-1 0 0 2.86462";
scale = "1 1 1";
shapeName = "~/data/shapes/Red/rockred01.dts";
treeLighting = "0";
lightBoost = "0";between the () put Target1, then on the next one put Target2 and so on, to it will look like this:};
new TSStatic(target1) {
position = "-54.8949 -154.343 115.719";
rotation = "-1 0 0 2.86462";
scale = "1 1 1";
shapeName = "~/data/shapes/Red/rockred01.dts";
treeLighting = "0";
lightBoost = "0";
};
new TSStatic(target2) {
position = "-54.8949 -154.343 115.719";
rotation = "-1 0 0 2.86462";
scale = "1 1 1";
shapeName = "~/data/shapes/Red/rockred01.dts";
treeLighting = "0";
lightBoost = "0";
#12
04/13/2004 (6:07 pm)
K i'll try to find it. Do you know how to change the shape of brains cuz i want to know how to make your brian a areaprojectile?
#13
04/13/2004 (6:12 pm)
Srry i cant find }; new TSStatic() { position = "-54.8949 -154.343 115.719"; rotation = "-1 0 0 2.86462"; scale = "1 1 1"; shapeName = "~/data/shapes/Red/rockred01.dts"; treeLighting = "0"; lightBoost = "0";
#14
04/13/2004 (6:34 pm)
No, I was just using that as an example, you can use it on any TSStatic in the .mis, you can even try it on spawn points, not sure if it will work though.
#15
04/15/2004 (2:58 pm)
How do you control how many people can come to your server?
KAG(KS)
Volcanodb.maxAttackDelay = "1";
Volcanodb.maxAttackRocks = "100";
Volcanodb.minAttackDelay = "1";
Volcanodb.minAttackRocks = "100";
2. (tank) i used LightTank.defaultProjectile.damage = 400;
but i would cancel out the LightTank part like Bounceprojectile.damage = 400; is one
3. Dont know