Nodes in Lightwave
by Michael "Triskal" Collins · in Artist Corner · 04/09/2004 (4:50 pm) · 2 replies
Hi, im building a humvee for a little mod im making, and i was wondering how do i add nodes with lightwave3d? thx
-Mike
-Mike
About the author
#2
With the LightWave DTS Exporter, Torque nodes are built from bones, Nulls, and an object's pivot point (if you leave that option set under the Nodes tab).
To see what nodes will be exported, look at the list under the Nodes tab. And remember to set your objects/Nulls to export under the Objects tab.
I'd also recommend heading on over to www.gnometech.com and post your questions on the forums there. Sometimes I miss these questions here at GarageGames.
- LightWave Dave
04/12/2004 (8:16 am)
Greetings!With the LightWave DTS Exporter, Torque nodes are built from bones, Nulls, and an object's pivot point (if you leave that option set under the Nodes tab).
To see what nodes will be exported, look at the list under the Nodes tab. And remember to set your objects/Nulls to export under the Objects tab.
I'd also recommend heading on over to www.gnometech.com and post your questions on the forums there. Sometimes I miss these questions here at GarageGames.
- LightWave Dave
Torque Owner Gabor Forrai