Game Development Community

LOD Exporting issues

by Stephen Cook · in Artist Corner · 04/07/2004 (11:43 am) · 3 replies

I am tring to export a model with no LOD or 1 LOD so that it remains the same size no matter what distance. This is for a very low poly model.
The model is a fish that has skin applied for animation purposes.
Any refrence files or suggestions would be greatly appricieated.
I have tried everything from deleting nodes to exporting only the skinned mesh. Every time it seems to have 2 LOD's
one with full polys and one with none.
Thanks.


Stephen

#1
04/07/2004 (2:13 pm)
Assuming you name your LOD node and mesh with a 2 suffix, then it will only display the "no poly" LOD when the object is less than 2 pixels tall.

You could probably make it 1, and then the only time it wouldn't render full poly would be if it were less than 1 pixel tall on screen (why waste the GPU time to render something you can't see?)
#2
04/07/2004 (2:36 pm)
Hi Steven, I think you and I had addressed this issue today on IRC. I was able to get your file to export with only one LOD by removing the Detail1 node and simply leaving your existing Detail145 node in the scene.

One thing that a lot of people forget is that you shouldn't have detail markers in your scene that are not used by any of your geometry. This will cause an empty model (ie. no polys) to be drawn at that specific detail size since there is no geometry registered to it.

Logan
#3
04/08/2004 (10:50 am)
I did attempt to leave on detail marker (detail145) in and it still gave me 2 details. one with 0 polies and the other with full. Personally I agree wth Alex but this is someone else asking me to do this.
Thanks for your help.