Game Development Community

Mount points

by Steve Lamperti · in Torque Game Engine · 04/06/2004 (9:59 am) · 2 replies

Could someone point me to a basic tutorial, or some doc on using mountpoints, and/or mounting objects? I'm trying to figure this out, and need a boost. I'm working in C++ mostly, and will be creating some simple objects in milkshape as well as working with some more complex object created elsewhere.

#1
04/09/2004 (1:25 pm)
Http://www.garagegames.com/mg/forums/result.thread.php?qt=4674
this forum might help
#2
04/09/2004 (1:33 pm)
I managed to figure this out. For anyone who is searching for these same answers: (Very basic info, but not necessarily that easy to find.) The MountPoint is a Joint in Milkshape. When you create a joint in MS, you can change it's name. If you change the name to mount0 - mountx, you are specifying a point where an object can be mounted onto your object. If you specify the name MountPoint, you are specifying where your object will be mounted if it is mounted onto another object.

Hope this helps,