Lccwin32?
by Mitovo · in Torque Game Engine · 04/01/2004 (11:41 am) · 2 replies
Hi there,
This one's for all the programmers out there :-)..
Does Torque support LCCWin32 as a compiler? A friend of mine (programmer) suggested I ask. He's going to be helping me get my environment set up here to compile code, and he had mentioned that compiler.
So, is that a yea or nay?
Thanks!
Mike
This one's for all the programmers out there :-)..
Does Torque support LCCWin32 as a compiler? A friend of mine (programmer) suggested I ask. He's going to be helping me get my environment set up here to compile code, and he had mentioned that compiler.
So, is that a yea or nay?
Thanks!
Mike
About the author
#2
I relayed that response to my friend and, to quote him..
"doh... that's right"
Heheh..
Okay.. so it looks like MinGW/MSys/GCC's the way, then...
Thanks for the feedback..
04/01/2004 (12:20 pm)
Ahh.. heheh.. I relayed that response to my friend and, to quote him..
"doh... that's right"
Heheh..
Okay.. so it looks like MinGW/MSys/GCC's the way, then...
Thanks for the feedback..
Associate Kyle Carter
So, no. Torque is written in fairly advanced C++.
Now, GCC or MingW, and you'd be in business. Both are free.