DIFs losing UV coordinates..
by Mitovo · in Torque Game Engine · 03/31/2004 (4:31 pm) · 1 replies
Hello..
This is an interesting problem that hasn't happened to me yet and I don't know what's causing it..
Basically, I created a DIF, converted and imported it into Torque.. all that went fine. However, somehow it seems to have lost its UV coordinates... textures were scaled wrong, turned the wrong way, etc..
Anyone else ever seen this and/or know what might cause it?
Thanks!
Mike
This is an interesting problem that hasn't happened to me yet and I don't know what's causing it..
Basically, I created a DIF, converted and imported it into Torque.. all that went fine. However, somehow it seems to have lost its UV coordinates... textures were scaled wrong, turned the wrong way, etc..
Anyone else ever seen this and/or know what might cause it?
Thanks!
Mike
About the author
Torque Owner Alex Swanson
I have seen this happen also - usually on surfaces that are rotated at odd angles. I think there may be a bug in the way map2dif calculates the UVs on rotated surfaces. A rewrite of map2dif is something that we've been wanting to do for a long time.
I blame Dave Moore. ;)