Game Development Community

Multiple terrain detail maps?

by Thomas \"Man of Ice\" Lund · in Torque Game Engine · 03/30/2004 (1:03 pm) · 4 replies

Last night a few friends and me played with detail maps for the terrain, and the effect is fantastic. One can really make a beach look like a beach, grass like grass etc.

Now the $10.000 question - is it possible to use more than 1 detail map on terrain? In the mission terrain block only 1 can be set. Searching the forums doesnt give any conclusive answer. A few ppl said they had it working in 2002, but I cant find any resource or explaination of it.

It would surely make our world look way more natural if it was possible.

#1
03/31/2004 (6:19 am)
I agree with Thomas, this would be a great addition.

Would you want to blend these detail textures as is done with the regular textures? What would be nice is to be able to associate a detail texture with each regular texture. I would suppose it would take alot of rendering passes to do this which could be a high performance hit.
#2
03/31/2004 (6:59 am)
I think someone did this and experienced quite a bit of a frame drop, but don't quote me on that.
#3
03/31/2004 (8:08 am)
Its quite possible, and there really should be no reason for a drop in fps. You are using a bit more memory holding the extra textures, but thats no even worth considering.
I don't think its a simple job though, as I did spend an hour or three at one time attempting it, and wasn't able to get very far. Eventually, I will get back to it, especially as Im learning more and more about how textures are handled.
#4
05/14/2004 (10:13 am)
I would love multiple detail maps as well. It would be cool to have say a dirt detail and a grass detail mixed throughout a map.

I would try to do make this work but I know it is way over my head. From what I heard of the Terrain code makes me scared :) .