Blender exporter and nodes
by Pavel Krchnak · in Torque Game Engine · 03/26/2004 (2:17 am) · 2 replies
How should I create nodes like mount#, hub#, eye... in Blender?
Should it be mesh or Empty or other type of object?
Pavel
Should it be mesh or Empty or other type of object?
Pavel
Associate James Urquhart
Name the *bones* of an armature accordingly.
Also make sure the bone is pointing the desired way in case, say, the cam node is upside down when you export it.