Difines in linux makefiles?
by Luke Jones · in Torque Game Engine · 01/26/2004 (1:00 pm) · 2 replies
Where would i put a define/preprocessor in the linux build/make files?
Something like NO_OGGVORBIS so i can build the map2dif?
Something like NO_OGGVORBIS so i can build the map2dif?
About the author
Core developer using Rust lang at Sphere Identity.
Associate James Urquhart
Look in engine/targets.torque.mk. Heres my example :
Add the NO_OGGVORBIS onto the dedicated server too if you don't want vorbis there either :)
You may also want to remove the vorbis .cc files from your build... But thats pretty simple to do :)