Modeling Answers
by Stephen Cook · in Artist Corner · 01/09/2004 (7:24 pm) · 5 replies
Greetings Torque Community.
I have been bussy with an rpg mod and doing models for T2 that work in Torque as well.
I have successfully created player as well as nonplayer models. If anyone is in need of help getting the model into game, let me know. I know there are a lot of others here like me who can help too and I wanted to add my knowledge to the community.
I am currently working on a new type of model. There is a screenie of it below. (last pic)
I can be emailed here: hivoltage@san.rr.com (please put Modeling question in the subject)
Just for some eyecandy check out the stuff below. ;)
This is a minotaur I did for the T2RPG mod...
A fish....
heh an apple that worked out quite nicely.
Last but not least the horse. The orc was from Realm Wars. :)
I have been bussy with an rpg mod and doing models for T2 that work in Torque as well.
I have successfully created player as well as nonplayer models. If anyone is in need of help getting the model into game, let me know. I know there are a lot of others here like me who can help too and I wanted to add my knowledge to the community.
I am currently working on a new type of model. There is a screenie of it below. (last pic)
I can be emailed here: hivoltage@san.rr.com (please put Modeling question in the subject)
Just for some eyecandy check out the stuff below. ;)
This is a minotaur I did for the T2RPG mod...
A fish....
heh an apple that worked out quite nicely.
Last but not least the horse. The orc was from Realm Wars. :)
#2
Its more like a player model in design where it has bones to control every part
took me a bit of time to figure out how to get the mount point situated.
Once I get it completly working it will be put on on the GG site for anyone as a free resource.
Its for a MOD but I don't mind giving it away. :)
01/10/2004 (9:36 pm)
The horse works sorta like a vehicle but really isn't Its more like a player model in design where it has bones to control every part
took me a bit of time to figure out how to get the mount point situated.
Once I get it completly working it will be put on on the GG site for anyone as a free resource.
Its for a MOD but I don't mind giving it away. :)
#3
01/27/2004 (1:54 pm)
Stephen, how about explaining what modeler you are using, and what steps you take to port your model into the game?
#4
Thanks.
Kevin
01/29/2004 (8:39 am)
I would definitely be interested in the horse info as well when you get it done. I was looking into how to make the horse a vehicle but I will go with whatever I can.Thanks.
Kevin
#5
Rex
01/30/2004 (7:18 am)
I would imagine, Savage, that Stephen is working in Max...I am very interested in the Hierarchy, Stephen, but my IRC box is offline and I have just now gotten a replacement PS for it...Let me know how your progress is making out. I am still having troubles with the deformable mesh and the vehicle class perhaps...?????Thx.Rex
Torque Owner Rex
BrokeAss Games
Rex