Game Development Community

Modeling Answers

by Stephen Cook · in Artist Corner · 01/09/2004 (7:24 pm) · 5 replies

Greetings Torque Community.
I have been bussy with an rpg mod and doing models for T2 that work in Torque as well.
I have successfully created player as well as nonplayer models. If anyone is in need of help getting the model into game, let me know. I know there are a lot of others here like me who can help too and I wanted to add my knowledge to the community.
I am currently working on a new type of model. There is a screenie of it below. (last pic)
I can be emailed here: hivoltage@san.rr.com (please put Modeling question in the subject)
Just for some eyecandy check out the stuff below. ;)

www.ablephone.com/temp/tribes2Minotaur.jpgThis is a minotaur I did for the T2RPG mod...

www.ablephone.com/temp/fish.jpgA fish....

www.ablephone.com/temp/apple.jpgheh an apple that worked out quite nicely.

www.ablephone.com/temp/orconhorse.jpgLast but not least the horse. The orc was from Realm Wars. :)

#1
01/10/2004 (6:13 am)
Hey, Stephen, nice looking work. Does the horse have any animations? or work as a vehicle? We've got something similar intended, and have a base shape mountable and 'moving'. Been fiddling with the wheeled vehicle, heh, heh... I've had some bit of trouble having my vehicle contain a bone structure and exporting any animations....:( I'm sure it's in the Hierarchy somewhere, I'm not sure what to link the needed nodes too(Mesh or Biped, that's right a Biped!)...my I digress...oh, and thanks for all the past very useful help.

Rex
#2
01/10/2004 (9:36 pm)
The horse works sorta like a vehicle but really isn't
Its more like a player model in design where it has bones to control every part
took me a bit of time to figure out how to get the mount point situated.
Once I get it completly working it will be put on on the GG site for anyone as a free resource.
Its for a MOD but I don't mind giving it away. :)
#3
01/27/2004 (1:54 pm)
Stephen, how about explaining what modeler you are using, and what steps you take to port your model into the game?
#4
01/29/2004 (8:39 am)
I would definitely be interested in the horse info as well when you get it done. I was looking into how to make the horse a vehicle but I will go with whatever I can.


Thanks.
Kevin
#5
01/30/2004 (7:18 am)
I would imagine, Savage, that Stephen is working in Max...I am very interested in the Hierarchy, Stephen, but my IRC box is offline and I have just now gotten a replacement PS for it...Let me know how your progress is making out. I am still having troubles with the deformable mesh and the vehicle class perhaps...?????Thx.

Rex