Map2Dif and GuiCanvas
by Stefan Beffy Moises · in Torque Game Engine · 01/08/2004 (2:26 am) · 4 replies
From day one with Torque, I wasnt able to compile map2Dif straight from CVS, be it back then with VC6 or now with VS NET 2003...
I always had to comment out this "hack":
now my question is: why the heck is that in there and does anybody else have problems with this?
Now, with .NET 2003, that isnt enough anymore, I now get another linker error, related to a reference to GuiMenuBar in GuiCanvas.cc...
[code]
engine_DEBUG.lib(guiCanvas.obj) : error LNK2019: Nicht aufgel
I always had to comment out this "hack":
#if defined(TORQUE_OS_WIN32) // huger hack
// huge hack
GuiCanvas *Canvas;
void GuiCanvas::paint() {}
#endifWith this stuff in, I get linker errors for map2dif...now my question is: why the heck is that in there and does anybody else have problems with this?
Now, with .NET 2003, that isnt enough anymore, I now get another linker error, related to a reference to GuiMenuBar in GuiCanvas.cc...
[code]
engine_DEBUG.lib(guiCanvas.obj) : error LNK2019: Nicht aufgel
About the author
#2
The guiMenuBar error I don't seem to get.
01/08/2004 (10:53 am)
I have to comment the guiCanvas stuff out if I want map2dif to compile in VS6 on win32. Could it perhaps be a legacy issue which has quietly gone away?The guiMenuBar error I don't seem to get.
#3
01/08/2004 (11:52 am)
Very odd...
#4
01/08/2004 (6:07 pm)
Very odd... when you consider it compiles "out of the box" on my system.
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but I'd still be interested in this weird "hack" :P