Hi i'm new
by MaximumSpazz · in Marble Blast · 12/27/2003 (12:15 pm) · 20 replies
And I was wondering: I noticed there is a folder in the MB directory called "Server", does that mean that you can play multiplayer MB?
About the author
#2
I'm Bob.
Bob
P.S. check out all the custom levels.
12/27/2003 (1:56 pm)
Hi, Good to find a new person in the forums.I'm Bob.
Bob
P.S. check out all the custom levels.
#3
Welcome Spazz!
BTW, MarbleBlast was built using the TDE (Torque Developer Engine) which supports network play. Maybe the server folder is just a residual effect of the building with this engine. I'm sure network play could be added, but as marbleman suggested, withoug high-speed internet/ broadband connections, the game would probably lag. It would help to have a good video card though.
solo.
12/27/2003 (2:01 pm)
He has a cool member name too!Welcome Spazz!
BTW, MarbleBlast was built using the TDE (Torque Developer Engine) which supports network play. Maybe the server folder is just a residual effect of the building with this engine. I'm sure network play could be added, but as marbleman suggested, withoug high-speed internet/ broadband connections, the game would probably lag. It would help to have a good video card though.
solo.
#4
12/27/2003 (3:12 pm)
Well, I just happen to have a good vid card and a fast internet connection. ;)
#5
12/28/2003 (8:08 am)
x
#6
12/28/2003 (9:42 am)
And you can call me Marbleman. Howdy!
#7
SIGN UP AT THE HALL OF FAME! ONE DAY LEFT! ENCOUNTING!
This message was brought to you by Marbleman(tm). You have been warned...
HEY SPAZZ! YOU MIGHT WANT TO REGISTER BEFORE THE TIME RUNS OUT!
12/29/2003 (2:08 am)
NEWS FLASHSIGN UP AT THE HALL OF FAME! ONE DAY LEFT! ENCOUNTING!
This message was brought to you by Marbleman(tm). You have been warned...
HEY SPAZZ! YOU MIGHT WANT TO REGISTER BEFORE THE TIME RUNS OUT!
#8
12/29/2003 (7:42 am)
And I'm LillBenny, call me LillBenny, everyone does :)
#9
12/29/2003 (8:10 am)
You still have to meet Jayar...
#11
12/29/2003 (10:46 am)
Go to that forum and introduce yourself. We love to see new people come into the MB community.
#12
12/29/2003 (1:18 pm)
Hey yo welcome need any questions ask any one of us one of us is bound to help you and make your self a home here... Happy NewYear!!!
#13
12/29/2003 (1:24 pm)
A Marbley New Year infact!
#14
Once I have done that, I will release my new level, 'Gravity Switch'!
12/31/2003 (6:18 pm)
In my customized level, I put gems in. For some reason, it thinks there is only one. So, whenever I get a gem, whether it be the first or middle, it says "you have all the gems, head for the finish." It doesn't have a marble counter in the top left corner either. How do I fix this problem? Once I have done that, I will release my new level, 'Gravity Switch'!
#15
You may be using "static" gems, which don't count.(Create gems from the "shapes" menu rather than the "static shape" menu.)
When you put "these" gems(non-static) in a level, the program automatically tallies gems for you. You don't do any extra work!
But, I don't understand why the counter in the upper left corner doesn't appear, because there must be at least one regular gem that make brings up the message, "You have all the
gems..."
solo.
Can't wait for 'Gravity Switch.' Will you release a beta version or is will it be ready to go?
Happy New Year!
12/31/2003 (8:23 pm)
Spazz,You may be using "static" gems, which don't count.(Create gems from the "shapes" menu rather than the "static shape" menu.)
When you put "these" gems(non-static) in a level, the program automatically tallies gems for you. You don't do any extra work!
But, I don't understand why the counter in the upper left corner doesn't appear, because there must be at least one regular gem that make brings up the message, "You have all the
gems..."
solo.
Can't wait for 'Gravity Switch.' Will you release a beta version or is will it be ready to go?
Happy New Year!
#16
2) Kenneth: I haven't noticed your
I swear I didn't take my "Marble new year" thread from you. I thought it independently. Any way, Marble bless you...
01/01/2004 (2:54 am)
1) Beta versions of levels is a nice idea! Some of us could be used as beta testers too.2) Kenneth: I haven't noticed your
Quote:A Marbley New Year infact!
I swear I didn't take my "Marble new year" thread from you. I thought it independently. Any way, Marble bless you...
#17
01/01/2004 (7:34 am)
Marble to all, and to all a good marble!
#18
In answer to your question about the server folder - Marble Blast does use the TGE's client-server model when the game is run, but both run on your machine. Basically the server code keeps track of where things are and the client code takes care of displaying things and sending user input to the server.
There aren't any multiplayer options for Marble Blast - and there probably won't unless we release a new game in the MB line. We have talked a lot about what we would include in a new MB title (multiplayer included), but we won't be working on any new games until we get a lot of issues resolved with the Torque Engine technology and documentation, which is our main focus as the new year starts up.
So I suppose the answer is: yes it would be awesome! but don't start holding your breath yet :)
01/02/2004 (12:55 pm)
Welcome to the community, Spazz. I'm Alex, I did a lot fo the level design for Marble Blast, and all the levels for MB Gold.In answer to your question about the server folder - Marble Blast does use the TGE's client-server model when the game is run, but both run on your machine. Basically the server code keeps track of where things are and the client code takes care of displaying things and sending user input to the server.
There aren't any multiplayer options for Marble Blast - and there probably won't unless we release a new game in the MB line. We have talked a lot about what we would include in a new MB title (multiplayer included), but we won't be working on any new games until we get a lot of issues resolved with the Torque Engine technology and documentation, which is our main focus as the new year starts up.
So I suppose the answer is: yes it would be awesome! but don't start holding your breath yet :)
#19
I'm zot.
I can help to make it.
I can make levels and dif datas.
Please answer.
zot
12/13/2008 (5:56 am)
Hi,I'm zot.
I can help to make it.
I can make levels and dif datas.
Please answer.
zot
#20
12/13/2008 (6:04 pm)
Oh. My. God.
Kenneth Mair
I'm not sure. I wonder if the developers will make another version of MB with online play? It's a bit useless with a dial-up service like I have. You get lag. You get what I mean?
marbleman