Jumpy on linux...
by Luke Jones · in Torque Game Engine · 12/22/2003 (12:19 am) · 11 replies
EDIT:
A note to everyone, make sure you have the latest openal drivers!
/edit
Im sure its the way i built Gentoo or something silly.
To do with SDL and the Nvidia drivers i think, I had it working quite nicely and running very smoothly until i downgraded my nvidia drivers to 4363 to prevent the console from corrupting its display.
If someone can point me to what would cause this, thanks.
ps. jumpyness is, move, 1sec later you've moved to where-ever.
A note to everyone, make sure you have the latest openal drivers!
/edit
Im sure its the way i built Gentoo or something silly.
To do with SDL and the Nvidia drivers i think, I had it working quite nicely and running very smoothly until i downgraded my nvidia drivers to 4363 to prevent the console from corrupting its display.
If someone can point me to what would cause this, thanks.
ps. jumpyness is, move, 1sec later you've moved to where-ever.
About the author
Core developer using Rust lang at Sphere Identity.
#2
12/22/2003 (3:14 am)
Alright, its to do with audio, dont think its the drivers (emu10k1/sblive!), and OpenAL seems fine...
#4
Its extremely jumpy, until i unload the emu10k1 kernel module. I've tried a few diff versions, so Im ruling out the module being the problem and guessing at, either the libs for sdl/openal or the engine itself.
I'll dig some more later, need to learn how to use gdb a bit better.
12/22/2003 (4:57 am)
Ps. jumpyness is, move, 1sec later you've moved to where-ever. Thats framerate, guess i should have been more specific. (locks on engine exit too, not full x lockup tho)Its extremely jumpy, until i unload the emu10k1 kernel module. I've tried a few diff versions, so Im ruling out the module being the problem and guessing at, either the libs for sdl/openal or the engine itself.
I'll dig some more later, need to learn how to use gdb a bit better.
#5
Geez, the simplest things....
12/23/2003 (5:32 pm)
LOL, I bet it would of helped alot if i had an updated OpenAL version that wasnt from 2002 from start.Geez, the simplest things....
#6
I'm having the exact same problem. Do you also experience problems when exiting Torque? I can't exit torque without using "kill", just like I can't exit Savage (from S2Games).
I have found out, however, that when I disable OpenAL support Torque runs fluent. Now, when I have OpenAL enabled, but I remove my alsa drivers (and thus effectively disabling openal) Torque runs fluent, too.
So I guess somehow alsa is in the way of Torque?
I'm running Gentoo as well, with the es1371 driver for alsa.
Btw, seeing that your post was from Dec, 24: have you fixed it yet? :)
01/20/2004 (4:57 am)
Hey,I'm having the exact same problem. Do you also experience problems when exiting Torque? I can't exit torque without using "kill", just like I can't exit Savage (from S2Games).
I have found out, however, that when I disable OpenAL support Torque runs fluent. Now, when I have OpenAL enabled, but I remove my alsa drivers (and thus effectively disabling openal) Torque runs fluent, too.
So I guess somehow alsa is in the way of Torque?
I'm running Gentoo as well, with the es1371 driver for alsa.
Btw, seeing that your post was from Dec, 24: have you fixed it yet? :)
#7
I believe the openal ebuild for gentoo is buggy, causing the jumpyness etc.
I downloaded + installed openal from www.openal.org, and torque runs fine :)
Btw, to kill torque, try doing kill -9 :)
01/20/2004 (5:18 am)
Thijs,I believe the openal ebuild for gentoo is buggy, causing the jumpyness etc.
I downloaded + installed openal from www.openal.org, and torque runs fine :)
Btw, to kill torque, try doing kill -9
#8
your solution works! Awesome :) I even have sound again in Torque. I was beginning to think I had done something wrong while installing gentoo.
Btw, I know about kill, but that's not the "preferred" way ;)
Regards,
Thijs
01/20/2004 (7:51 am)
Thanks James,your solution works! Awesome :) I even have sound again in Torque. I was beginning to think I had done something wrong while installing gentoo.
Btw, I know about kill, but that's not the "preferred" way ;)
Regards,
Thijs
#9
I think its because the openal used by gentoo is just a wee bit too old and is missing a few things that are needed by torque.
Maybe this sould be in a F.A.Q....?
01/24/2004 (7:03 pm)
Yeah, that was the problem...I think its because the openal used by gentoo is just a wee bit too old and is missing a few things that are needed by torque.
Maybe this sould be in a F.A.Q....?
#10
01/25/2004 (2:01 am)
I have submitted a FAQ resource. Should be posted as soon as it's approved.
#11
03/21/2004 (6:15 pm)
I'd would be great if a gentoo user submitted an updated openal ebuild...
Torque Owner Luke Jones
No SDL: Fragment size must be a power of 2.
What does this mean? as far as i know, SDL is installed.