Trying to compile ITorque 2D on a MacMini [Resolved]
by Harry Durnan · in iTorque 2D · 05/18/2016 (6:01 pm) · 1 replies
Hello All,
Not sure if anyone reads this forum any more, but I was asked to help try to finish an ITorque conversion of a game. Not knowing anything about Mac, just Torque Script and C++ from PC, I said I would see what I could do. I've been trying to get iTorque 2D 1.5 and/or 1.6 to compile. I've managed to get it up to trying to run the linking, but it's giving me the following error:
"
Undefined symbols for architecture i386:
"ConsoleObject::ConsoleObject(ConsoleObject const&)", referenced from:
SimObject::SimObject(SimObject const&) in levelBuilderTextEditTool.o
ld: symbol(s) not found for architecture i386
"
Has anyone actually gotten ITorque to rebuild lately? I would prefer not to have to try to learn Torque MIT and rewrite the entire project if possible :D
Thanks!
Not sure if anyone reads this forum any more, but I was asked to help try to finish an ITorque conversion of a game. Not knowing anything about Mac, just Torque Script and C++ from PC, I said I would see what I could do. I've been trying to get iTorque 2D 1.5 and/or 1.6 to compile. I've managed to get it up to trying to run the linking, but it's giving me the following error:
"
Undefined symbols for architecture i386:
"ConsoleObject::ConsoleObject(ConsoleObject const&)", referenced from:
SimObject::SimObject(SimObject const&) in levelBuilderTextEditTool.o
ld: symbol(s) not found for architecture i386
"
Has anyone actually gotten ITorque to rebuild lately? I would prefer not to have to try to learn Torque MIT and rewrite the entire project if possible :D
Thanks!
About the author
Author of It's A Wipe! (http://www.iawgame.com :)
Torque 3D Owner Harry Durnan