Game Development Community

Trying to compile ITorque 2D on a MacMini [Resolved]

by Harry Durnan · in iTorque 2D · 05/18/2016 (6:01 pm) · 1 replies

Hello All,

Not sure if anyone reads this forum any more, but I was asked to help try to finish an ITorque conversion of a game. Not knowing anything about Mac, just Torque Script and C++ from PC, I said I would see what I could do. I've been trying to get iTorque 2D 1.5 and/or 1.6 to compile. I've managed to get it up to trying to run the linking, but it's giving me the following error:

"
Undefined symbols for architecture i386:
"ConsoleObject::ConsoleObject(ConsoleObject const&)", referenced from:
SimObject::SimObject(SimObject const&) in levelBuilderTextEditTool.o
ld: symbol(s) not found for architecture i386
"

Has anyone actually gotten ITorque to rebuild lately? I would prefer not to have to try to learn Torque MIT and rewrite the entire project if possible :D

Thanks!

#1
05/18/2016 (8:58 pm)
Hey, finally got it to build after posting this :/ Had to change the c++ language it was using to an older version and set OS X 10.4 as the target.