Compatability?
by Gabriel David · in General Discussion · 03/15/2016 (1:31 pm) · 1 replies
Hey all, I was curious how Torque handles compatibility - we would like to create a game accessible by Xbox and Steam (and possibly browser)? We have been looking at some html5 specific js libraries for a 2.5d mmo survival game and also Unity. The game will look a bit like Don't Starve. Here are my questions:
- Can Torque do 2.5d? Is it just a matter of 3d with 2d assets?
- Can Torque run in browser? Xbox? Standalone .exe?
- How do you handle asset animation? We are looking at Spine but unsure if it's compatible w/ Torque
Thanks all!
- Can Torque do 2.5d? Is it just a matter of 3d with 2d assets?
- Can Torque run in browser? Xbox? Standalone .exe?
- How do you handle asset animation? We are looking at Spine but unsure if it's compatible w/ Torque
Thanks all!
Torque Owner Richard Ranft
Roostertail Games
XBox is doubtful. It's effectively just a gimped PC so T3D should run on it, but there may be underlying API differences that I'm unaware of.
There are already a few T3D-powered games on Steam. Dead State, Uebergame, and Airship Dragoon come to mind. There are others, can't remember the names....
Any engine that can do 3D can do 2D. However, T3D no longer has solid support for 2D animations - work is in progress to rectify this and animated textures for particles and other effects has been repaired recently in the dev branch.
You might want to ask this over on torque3d.org's forums as they are generally more active and most of the community's heavy devs hang out there.