Game Development Community

Double Precision Transforms

by Cosmas Atha · in Torque 3D Beginner · 01/24/2016 (10:44 pm) · 0 replies

Hi all,

I'm going to be evaluating Torque for a simulation project and I need double precision support for object positions/transforms. I'll be using UTM LLE positions for objects. Is this something that can be done with Torque out of the box or do I need to re-engineer some of it? I'm also looking to deploy to a Fedora core (CentOS) linux system. Is Fedora supported? I'm encountering errors compiling it. Thanks.