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info about Torque

by Cosmo · in Torque 3D Beginner · 12/22/2015 (7:13 am) · 3 replies

Hi,
searching on the web for an efficient and cheap game engine, I noticed Torque 3d.
So I tried it over the last few days. Now I have some questions about it.

I successfully imported a 3d character with basic animations (idle, walk, run, jump, punching) attached to. Then I split these anims using Seq Tool, within the Shape Editor. I red a tutorial about "how to change the default player character", but I have some trouble.
First of all, my character in the game seems to be looping continuously through all animations imported and doesn't respond to the default user input (w-a-s-d keys)... Is there a way to fix the issue?

Regarding the Engine features: is there an Ai Tool embedded in Torque?
After completing the game, how could I produce an .exe file? Need I to buy Torsion for things like that and other programming stuff?
Or is it possible to use another Ide?

Thanks, best regards!

(cosmo)

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#1
12/22/2015 (8:40 am)
You need to disable the ambient sequence, split it up and name the animations correctly, root, run, jump etc look it up here: http://docs.garagegames.com/torque-3d/official/content/documentation/Artist%20Guide/Primer/torque_character_primer.html

Yes, simple AI is already integrated.

You can compile the engine using the free visual studio from microsoft, Torsion is for script development and debugging, it just increases comfort in development, but is not necessary.
#2
12/22/2015 (6:11 pm)
VERY simple AI.... You're going to have to do some work.

A T3D game is the executable - which you already have - and a ton of scripts and assets. You don't have to do anything once you're finished with your game - clean it up and ship it. The only reason you'd need to compile it again is if you intend to make engine-side changes - like extending the extremely simple AI stubs or adding back-end database integration.
#3
12/24/2015 (3:01 am)
Ok, thanks, very quick reply!
But... how is it possible to disable the ambient sequence?
Is there somewhere a tutorial about how correctly set up a playable and main character?
Thank you again and... of course, Marry Christmas!!!