modding player limit
by Peter K · in Torque 3D Beginner · 12/14/2015 (2:07 am) · 3 replies
Hi guys
I'm playing a game made with Torque3D. The developers allow to mod the game but they don't really provide any tools for that. Everyone in the community is starving for some more players on the servers. I also run my own server and the current limit is 64/64, however we do have about +150 players and we are struggling with server space. Is there anyway to "mod" the player limit in a compiled/built torque3d game?
I'm playing a game made with Torque3D. The developers allow to mod the game but they don't really provide any tools for that. Everyone in the community is starving for some more players on the servers. I also run my own server and the current limit is 64/64, however we do have about +150 players and we are struggling with server space. Is there anyway to "mod" the player limit in a compiled/built torque3d game?
#2
Unless there is a way to create my own versions of these settings and replace them or decompile them, edit them and compile again?
The only thing I need to change is the MaxPlayers settings. That's all.
Also, the prefs.cs files are missing. Looks like they don't use them.
12/14/2015 (6:06 am)
Thanks but I will not be able to simply edit those files because they are .cs.dso (compiled torque scripts). Unless there is a way to create my own versions of these settings and replace them or decompile them, edit them and compile again?
The only thing I need to change is the MaxPlayers settings. That's all.
Also, the prefs.cs files are missing. Looks like they don't use them.
#3
12/14/2015 (9:44 am)
prefs.cs (both client and server) are generally saved upon exiting of the game unless the developer disabled that functionality. You could try changing $Pref::Server::Maxplayers in the console on the system hosting the game.
Torque Owner Richard Ranft
Roostertail Games
Just to be sure, replace the value in all of these locations. Technically scripts/server/default.cs should be the one that takes precedence, but just to be certain....