Animating eyeMount on weapon models?
by Vincent Ellis · in Torque 3D Professional · 12/11/2015 (4:46 pm) · 5 replies
I want to have better control of the camera sway and movement during a few weapon animations, such as a grenade throw and a knife stab. The easiest way of doing this, IMHO, would be to use the eyeMount as part of my animation, just like any other bone. Is this possible? How does Torque work, does it attach the camera to the eyeMount node?
#2
Anyway, back to the actual topic: after some initial tests and reading the docs, the eyeMount should "take place" of the "eye" node in the third-person shape. So, if it's part of the animation or parented to any bone, it should animate the camera as well. Unfortunately, that's not happening. All TP player models have the eye nodes, and the FP ones have the eyeMount nodes. The camera, however, stays still. I've also tried to animate the eye node in the TP model, but no camera movements as well.
Is this possibly a bug in the MIT version?
12/17/2015 (11:22 am)
Since the code is, supposedly, already there to give artists freedom, why would i use the camera shake function?Anyway, back to the actual topic: after some initial tests and reading the docs, the eyeMount should "take place" of the "eye" node in the third-person shape. So, if it's part of the animation or parented to any bone, it should animate the camera as well. Unfortunately, that's not happening. All TP player models have the eye nodes, and the FP ones have the eyeMount nodes. The camera, however, stays still. I've also tried to animate the eye node in the TP model, but no camera movements as well.
Is this possibly a bug in the MIT version?
#3
12/17/2015 (1:00 pm)
For me it works, the eye node is also animated.
#4
12/18/2015 (11:20 am)
Did you check in-game or in the shape editor? In the shape editor, the node gets animated, but in-game, the camera is not.
#5
12/18/2015 (6:25 pm)
You have to animate the eye also, either animate the eye node or better make the eye a bone connected to the head, then it will move with the model, this is what I did, works pretty good.
Duion
But you can animate the playermodel as well (not the weapon model), you will need an animation for "grenade throw" and "knife stab" and add some movement to the eye node in that sequence.