Duplicate behavior conflicts
by Chris Beals · in Torque 2D Beginner · 11/19/2015 (5:23 pm) · 2 replies
I am using behaviors to describe types of movement, but I want to be able to "intensify" that movement by allowing the attachment of multiples of the same behavior to an object. The problem is it is acting off and after several hours of testing, I am wondering if it is a Torque thing that I did not realize. I create a new instance based off of a string list of behaviors that are input from another function. Does it matter if I have multiples of the same behavior on one object? If not, then any ideas?
Any advice would be helpful, I'm sure.
Chris
Any advice would be helpful, I'm sure.
Chris
About the author
Recent CS graduate trying to get a foothold into the videogame industry. I currently am trying to implement interesting applications for a novel AI.
#2
Thank you though.
11/20/2015 (9:38 am)
I actually am thinking of just doing the first option. I was hesitant as it would undo a day's work, but I think it would be best. I am under a slight timeline and I don't see much benefit outside of self-learning to alter the engine more.Thank you though.
Torque Owner Richard Ranft
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