using arrow keys to rotate an object?
by Jeff Yaskus · in Torque 3D Beginner · 09/19/2015 (6:42 pm) · 0 replies
I've been experimenting with rotating an object in T3D.
At first, I setup the camera to orbit around the object.
But that didn't have the desired affect.
Instead, I'd like to rotate the object itself -
Leaving the camera in a fixed position.
So, far I've only been able to get it to rotate on the Z axis ... not X or Y.
Not sure if I'm trying the wrong approach or what --
This seems to rotate it correctly on the horizontal axis (Z?)
But not the other axis's (guessing it X and Y not rotating)
Is this the correct approach -- Using a matrix multiply ?
Any ideas or examples of how to get it rotating in all directions?
in other words ... +/- X or Y or Z ... based on input.
I get the key mapping, etc ... just need a working example of the matrix math to use.
At first, I setup the camera to orbit around the object.
But that didn't have the desired affect.
Instead, I'd like to rotate the object itself -
Leaving the camera in a fixed position.
So, far I've only been able to get it to rotate on the Z axis ... not X or Y.
Not sure if I'm trying the wrong approach or what --
echo(" object starting transform=" @ %object.getTransform() );
%txfm = %object.getTransform();
// change the rotation based on number keys //
switch$(%direction)
{
case "LEFT": %rotMod = "0 0 0.1";
case "RIGHT": %rotMod = "0 0 -0.1";
case "DOWN": %rotMod = "0 1 0";
case "UP": %rotMod = "0 -1 0";
}
// create rotation matrix from radian angles
%rotTrans = MatrixCreateFromEuler(%rotMod);
// multiply against objects original transform
%newTransform = MatrixMultiply(%txfm, %rotTrans);
// set the transform
%object.setTransform( %newTransform );This seems to rotate it correctly on the horizontal axis (Z?)
But not the other axis's (guessing it X and Y not rotating)
Is this the correct approach -- Using a matrix multiply ?
Any ideas or examples of how to get it rotating in all directions?
in other words ... +/- X or Y or Z ... based on input.
I get the key mapping, etc ... just need a working example of the matrix math to use.
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Long time gamer, hacker and programmer. With dreams of making video games -