Game Development Community

Questions related to creating a player

by Are Kristiansen · in Torque 3D Beginner · 09/15/2015 (12:37 pm) · 2 replies

hey again guys, I actually got in an animated playermodel today...

looks like shit and needs a lot of animation :)

but it was there..

Now regarding the player I got a few questions.

I got my own skeleton atm, would it be better to "copy" the orignal when it comes to bones?
can I then use the allready ingame animations or do I still need to make my own?

Do I store animations in guns or player? I mean like "rifle_run" and such?

#1
09/16/2015 (4:06 am)
i0.wp.com/www.wolfsquad.org/wp-content/uploads/2015/09/pl2.png
made my first rigged character ever :)

still needs texture work but it is easy to animate :)
#2
09/16/2015 (6:28 am)
ok, this is wierd I think.. I was able to bind my mesh to the original skeleton but I cant seem to bind the original aniamations to it??

it turns out like this:
i1.wp.com/www.wolfsquad.org/wp-content/uploads/2015/09/wierd.png?resize=625%2C352
why is this?