Reference Scale for WC Users
by Tyler Frans · in Torque Game Engine · 08/24/2001 (1:09 am) · 9 replies
Here's a scale I did for T2 models to help with rough estimates on building with World Craft. The measurements are in actual pixels(same as WC units) so it should make tailoring textures and creating well fit doorways (etc) a little easier. Hope it helps.
WC Scale
-Sty
WC Scale
-Sty
About the author
#2
I would like to reproduce this for my Worldcraft editing needs. If you could post the .rmf or .map (and textures) I'm sure the community would be appreciative!!
Thanks!
08/27/2001 (10:33 am)
Neat Idea, how did you go about building the Scale?I would like to reproduce this for my Worldcraft editing needs. If you could post the .rmf or .map (and textures) I'm sure the community would be appreciative!!
Thanks!
#3
08/27/2001 (6:56 pm)
Remember tho that the mission editor built into the engine can scale whole objects as well.
#5
Personally, I've always wanted to "measure" stuff in the in-game editor. It's a great concept.
It answers that inevitable question, "how big to make that hanger door?"
;)
08/28/2001 (10:10 pm)
Thanks for the .png Tyler, with your permission I would like to take this, build the "WC Ruler" and then repost it for the community.Personally, I've always wanted to "measure" stuff in the in-game editor. It's a great concept.
It answers that inevitable question, "how big to make that hanger door?"
;)
#6
08/29/2001 (1:04 am)
Not a prob. Have at it. :)
#8
Does this apply to pretty much any other editor, too? Like Hammer or Cartography Shop? I've been trying to figure this out for some time now.
I've made a reference block in the editor to the size you show the player being (160h x 128w from what I can see in your screenshots). If it's the same scale in those other programs, the scale I've been working in has definitely been too small.. as I've suspected.
Is that a reliable reference for those editors as well?
Thanks...
Mike
03/30/2004 (10:13 am)
Awesome (wow.. and an old post, too)!Does this apply to pretty much any other editor, too? Like Hammer or Cartography Shop? I've been trying to figure this out for some time now.
I've made a reference block in the editor to the size you show the player being (160h x 128w from what I can see in your screenshots). If it's the same scale in those other programs, the scale I've been working in has definitely been too small.. as I've suspected.
Is that a reliable reference for those editors as well?
Thanks...
Mike
#9
Quark (heh) allows you to save prefabs as toolbar icons. I think most other editors have an almost as easy method though.
03/30/2004 (10:35 am)
Michael, my fav method to keeping all interiors at a proper scale: Test and retest one small room. Once you've got it perfect, make a simple block that would be the equivalent of 10'x10'x10' or 3mx3mx3m, and save it as a prefab. I also have one door saved as a prefab, and I'll stack it against my interiors doors to make sure they all are the same size.Quark (heh) allows you to save prefabs as toolbar icons. I think most other editors have an almost as easy method though.
Torque Owner Jason Bertles
Good work!