Orange normal maps?
by Vincent Ellis · in Torque 3D Professional · 06/06/2015 (9:53 am) · 3 replies
Is there a specific reason of why the stock content normal maps (weapons, for example) are orange? Is the shader in T3D different?
#2
They're orange, not purple. The only game that i know that uses such maps is Starcraft 2. Why T3D uses them?
06/06/2015 (1:52 pm)
No, no. I mean the normal maps: https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/art/shapes/weapons/Ryder/FP_Ryder_N.ddsThey're orange, not purple. The only game that i know that uses such maps is Starcraft 2. Why T3D uses them?
#3
I for example use mostly dxt5nm format which makes them look different also it is the second best options when dxt1 gives you ugly artifacts.
06/06/2015 (2:42 pm)
They are not orange, they are just a different format which leaves the blue out I think and looks like they have alpha channel also, no idea depends on taste and what you want them for, every format has its advantages and disadvantages.I for example use mostly dxt5nm format which makes them look different also it is the second best options when dxt1 gives you ugly artifacts.
Duion