Game Development Community

Orange normal maps?

by Vincent Ellis · in Torque 3D Professional · 06/06/2015 (9:53 am) · 3 replies

Is there a specific reason of why the stock content normal maps (weapons, for example) are orange? Is the shader in T3D different?

#1
06/06/2015 (12:14 pm)
Orange is likely the "nomaterial" texture that appears when there is an error and the texture is not found.
#2
06/06/2015 (1:52 pm)
No, no. I mean the normal maps: https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/art/shapes/weapons/Ryder/FP_Ryder_N.dds

They're orange, not purple. The only game that i know that uses such maps is Starcraft 2. Why T3D uses them?
#3
06/06/2015 (2:42 pm)
They are not orange, they are just a different format which leaves the blue out I think and looks like they have alpha channel also, no idea depends on taste and what you want them for, every format has its advantages and disadvantages.
I for example use mostly dxt5nm format which makes them look different also it is the second best options when dxt1 gives you ugly artifacts.