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Composite Sprite Culling Issues

by Alex Poli · in Torque 2D Beginner · 05/15/2015 (10:15 am) · 0 replies

Hello, I am encountering some problems with composite sprites. I have a scenewindow mounted to the player's position and angle in my game. This works as expected, but when the scenewindow rotates, sprites in the corners of the screen get culled. It seems like the culling box is not being rotated with the scenewindow.
I tried disabling culling and that worked fine except that now I can't pick sprites within the composite, which is something I need to do.

Is there a way to set it up so that either:
- When culling is disabled, sprites are pick-able.
- When culling is enabled, rotated scenewindows do not cull visible sprites?

Thanks!