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Help setting up Torque3D with Code::Blocks

by Aban Hussain · in Torque 3D Beginner · 04/10/2015 (10:40 am) · 6 replies

Hi all. I need help setting up Torque3D to work with Code::Blocks, since it's a nice IDE and I don't really have the time, internet speed or willpower to download six gigabytes.
Also, keep in mind I'm a total newbie to this stuff.
I appreciate any help you contribute.

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#1
04/11/2015 (6:26 am)
I'm not sure may be this help

Execute generateProjects.command

check this links
www.garagegames.com/community/forums/viewthread/30984
www.garagegames.com/community/forums/viewthread/34611

Or better use if you can VS 2010 or 2012

What version of T3D you are using?
the last stable is v3.6.3
the release candidate is v3.7
#2
04/12/2015 (1:03 am)
The generateProjects.bat(I use windows) generates solution files for Visual Studio. The 2010 solution fails nearly outright during compile, while the 2008 solution goes a little bit and then fails.
I have already checked those links, the link to the file needed in the second post if you referenced is dead and so I cannot continue the process detailed there.
I would appreciate any solutions for Code::Blocks and Torque3D, I am only going to get Visual Studio as a last resort(my internet speed is quite slow).
I am using the 3.6.1 Torque3D stable release.
#3
04/12/2015 (8:26 am)
I do not and have not ever used Code::Blocks - just to start out here.

The Visual Studio projects fail using Code::Blocks? Or using Visual Studio? Because I'm not seeing that at all with 2010, or with 2012 update from the 2010 solution, or with the 2013 update from the 2010 solution.

Are you aware of the requirements for compilation? Is the DirectX SDK installed? Is your compiler or project set up to know where it is, where to find the includes, where to find the libraries? Are there include failures? I mean "fails nearly outright" is awfully vague....

Did you try using the CMake tools provided? Can Code::Blocks build a project from a make file?

If your internet speed is the issue, start your download when you go to bed. I think this would make getting up and running vastly easier. And as a bonus you can now avoid this same question on any number of other Windows open source projects....
#4
04/19/2015 (9:42 am)
Hey anyway, nevermind now. Code::Blocks setup got a little bit too complicated, so I spent a couple nights downloading Visual Studio 2013 Community and I think I've got it set up, so anyway, if i need help with it I can post elsewhere.
Thank you for your help anyway guys.
#5
07/24/2015 (7:11 am)
Hi there...

As a long time code::blocks user i can tell you that using cmake to generate a Torque3D *.cb project file it's easy...
#6
07/26/2015 (2:38 am)
Hey Joao.
At the time, I was not very experienced in programming and had no idea what CMake was. This was nearly three months ago, when I had not even started to learn programming, and was trying to get started. Now, I do know a few things more, but as I said before, I am using Visual Studio now.
PS Code::Blocks is still awesome.