Game Development Community

Updated tutorial

by Joseph McLeod · in Torque 3D Beginner · 03/27/2015 (9:18 pm) · 23 replies

It seems that searching for information on beginning a new game in barebones has exhausted me in my efforts. Is there a complete tutorial for T3D 3.6? I can't even get L3DT to import a terrain, very upsetting as it always is missing a .mis mission file. I've tried to keep up, but since 2011 I'm lost. Evert tutorial seems to work with older versions. Very discouraged. Had to set it down for a while. Can you create a game from the Templates that don't consider welcoming me to the demo app as a visitor. Please someone with patience and such, help.

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#21
04/14/2015 (10:42 pm)
All of the express editions work - use VS2013 express. Though now it's called the "community" edition. https://www.visualstudio.com/products/visual-studio-community-vs
#22
07/13/2015 (7:51 pm)
I've created a suitable terrain with help of L3DT however I've yet seen how to get it in the game as a .ter file. as there is only images. I'll look some more, but this seems awkward. BTW the Torque 3D Game Development Cookbook I ordered recently from the GG website is way outdated to version 3.6.3 it seems.
#23
07/14/2015 (6:33 am)
I found out my terrain from L3DT was in the game engine by chance after placing it in the game folder. I also had place one there that look quite different in the properties inspector on a new level.
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