guiAltimeterHud - anyone have any version of this?
by Gibby · in Torque 3D Professional · 03/13/2015 (9:56 am) · 2 replies
Greets All:
I'm wondering if there's anyone out there with the code files from Phil Carlisle's original guiAltimeterHud found Here??? A T3D port would be way cool, but any version, even the original, will do...
I'd like to include it in a vehicle/weapon resource Sean Rice and I are releasing to GiT...
Gracias!
I'm wondering if there's anyone out there with the code files from Phil Carlisle's original guiAltimeterHud found Here??? A T3D port would be way cool, but any version, even the original, will do...
I'd like to include it in a vehicle/weapon resource Sean Rice and I are releasing to GiT...
Gracias!
#2
03/16/2015 (12:48 pm)
@d0c: Thanks! I have something functionally similar, but the original resource had some nice gui elements already setup. Looks like I'll just have to roll my own if the original doesn't surface soon...
d0c
A neater way to implement my version is making a clone of guiHealthBar that uses something like
control->getContainer()->castRay(control->getPosition(),endPos, (TerrainObjectType | WaterObjectType | StaticShapeObjectType | VehicleBlockerObjectType), &altitude);so you can show altitude basing on what's below.