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Parse errors in Starting Guide project

by Bram Custers · in Torque 2D Beginner · 01/31/2015 (10:04 am) · 3 replies

Hey guys,

I'm new to Torque and was just checking out the starting guide. Now, when I try to run the project, I get all sorts of weird parse errors, according to the console:

>>> Some error context, with ## on sides of error halt:
���»���¿if(!isObject(GuiDefautProfile)) new GuiControlProfile(GuiDefaultProfile);##
>>> Error report complete.

Executed D:/Gameprogramming/Torque2DProjects/TestProject/modules/MyModule/gui/guiProfiles.cs. Took 0 ms
D:/Gameprogramming/Torque2DProjects/TestProject/modules/MyModule/scripts/scenewindow.cs Line: 1 - parse error
>>> Advanced script error report. Line 1.
>>> Some error context, with ## on sides of error halt:
���»���¿function createSceneWindow(){
## ##
if( !isObject(mySceneWindow)){
//Create the scene window
...
//Place scenewindow on the canvas
>>> Error report complete.

I wrote the files in VS2013, and afterwards edited some in Notepad++ (thought it might have been encoding stuff...). Yet, still these parse errors keep popping up. Do you have any experience with these errors?

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#1
01/31/2015 (10:14 am)
Derp... Found my error. Converted the files to UTF-8, and had a missing semicolon.
#2
01/31/2015 (4:50 pm)
The dreaded missing semicolon - at least it was a small file. I was about 12k lines deep and missed one. Took me a couple of hours to track that down.
#3
01/31/2015 (9:23 pm)
That must've been quite a search I reckon ;) I read that the parser can act pretty weird when it comes to semicolons (linenumbers and such), so I guess I was lucky this time.