Destructible terrain....terraforming
by vanni bisella · in Torque 3D Beginner · 01/26/2015 (2:52 pm) · 9 replies
Hello guys
I need help .... I would like to create a terrain that the player can destroy or deform, such as type minecraft or starforge or space engineers.
how should I do?
t3d supports voxel terrain? I saw this and I was fascinated - http://voxelfarm.com/
Forgive my English
thank you
I need help .... I would like to create a terrain that the player can destroy or deform, such as type minecraft or starforge or space engineers.
how should I do?
t3d supports voxel terrain? I saw this and I was fascinated - http://voxelfarm.com/
Forgive my English
thank you
#2
http://www.garagegames.com/community/blogs/view/22517
01/27/2015 (5:04 am)
Bill Vee had voxel working with T3D on a rudimentary level some time ago.http://www.garagegames.com/community/blogs/view/22517
#3
01/27/2015 (5:38 am)
I think he moved to unreal engine, no idea what you would need to offer him to make him come back or to share his work.
#4
So, it's better if I use UDK or CryEngine?
Some of you know life is feudal? (was created with torque)
So I ask is too complex to be created? ... There is no manual or tutorial?
Forgive my English
01/27/2015 (2:56 pm)
Ok guysSo, it's better if I use UDK or CryEngine?
Some of you know life is feudal? (was created with torque)
So I ask is too complex to be created? ... There is no manual or tutorial?
Forgive my English
#5
https://www.youtube.com/watch?v=mid1czO8J5I
https://www.youtube.com/watch?v=71LCQcdYYVg
01/27/2015 (2:59 pm)
i find thishttps://www.youtube.com/watch?v=mid1czO8J5I
https://www.youtube.com/watch?v=71LCQcdYYVg
#6
01/28/2015 (3:40 am)
Other engines will not help you with that and in the videos you found he says what he is using, seems to be named "polyvox" and when you search for that you come out at: www.volumesoffun.com/polyvox-download/ that is what he implemented.
#7
01/28/2015 (7:34 am)
thanks a lot Duion!!!
#8
01/28/2015 (3:37 pm)
There isn't a manual for that, and I don't think there are any tutorials on implementing or integrating voxel terrains in Torque. I think the best you can do is use Polyvox, read their API docs, get to know Torque, then just work your way into it.
#9
01/28/2015 (11:30 pm)
post removed
Duion
What you see on some presentations is skilled people working on it for a long time, this is not something game engines have by default, people are trying hard to find a good way how to handle this, I don't think you will get a good solution for free.