Game Development Community

Still Need GuiSpeedometerHud Help

by james burch · in Torque Game Engine · 01/26/2015 (9:24 am) · 0 replies

This is sortof a bump of my previous post concerning displaying the GuispeedometerHud

Sorry , but what does this mean to someone trying to script this GuiSpeedometerhud

//THIS=================
// Must have a connection and player control object
//*Ok , the control object part seems not soo confusing however ;

GameConnection* conn = GameConnection::getServerConnection();
//======================

I can conjure up the client , player and control object IDs as well as the control objects speed but i cant figure how to apply anything toward the rendering of the hud object . Or , toward setting the value for the control objects speed for use by the needles' positioning .

Perhaps I need to say that Im really not at wizard level concerning which functions are placed into the client and server CS files and/or why .

Ive checked out the .dump() output for the GUIspeedometerhud object that im attempting to get to display , I really couldnt process any procedure with which to proceed . Thank You and Have a Nice Day !

About the author

Bare-Bones beginner , 49 yrs old , sooo im setting my sights on becoming an accomplished hobbyist with the patient cooperatin of the kindly knowledge folks . and THANK YOU :)