[bug] 64-bit: Changing Orbit settings in Scattersky causes crash
by Chris Long · in Torque 3D Beginner · 01/21/2015 (2:12 pm) · 1 replies
When I change any of the orbit settings on a scattersky, (azimuth, elevation, moonAzimuth, moonElevation) it causes Torque3D to either crash or become completely unresponsive the moment I change editors or go into play mode. This doesn't appear to have anything to do with Time of Day, since using it doesn't make Torque crash as long as I don't edit the Orbit settings on the Skattersky.
This happens on both the Skattersky that I insert into the basic map after removing the default Sun and Sky entities, and the one already present in the Outpost level.
This problem does not occur when I am using Torque3d through the 32-bit executable. It occurs nearly every time (and without fail if I play with it enough) when using Torque through the 64-bit executable.
Adding the 32-bit exe to my project seemed to fix the problem, but it didn't take long for it to go right back to how it was.
This happens on both the Skattersky that I insert into the basic map after removing the default Sun and Sky entities, and the one already present in the Outpost level.
This problem does not occur when I am using Torque3d through the 32-bit executable. It occurs nearly every time (and without fail if I play with it enough) when using Torque through the 64-bit executable.
Adding the 32-bit exe to my project seemed to fix the problem, but it didn't take long for it to go right back to how it was.
Jason Campbell
Unhandled exception at 0x000000013fdc8e5b in Torque 3D x64.exe: 0xC0000005: Access violation reading location 0x0000000000000000.
This is the line:
000000013FDC8E5B movdqa xmmword ptr [rcx+60h],xmm6