Game Development Community

[bug] 64-bit: Changing Orbit settings in Scattersky causes crash

by Chris Long · in Torque 3D Beginner · 01/21/2015 (2:12 pm) · 1 replies

When I change any of the orbit settings on a scattersky, (azimuth, elevation, moonAzimuth, moonElevation) it causes Torque3D to either crash or become completely unresponsive the moment I change editors or go into play mode. This doesn't appear to have anything to do with Time of Day, since using it doesn't make Torque crash as long as I don't edit the Orbit settings on the Skattersky.

This happens on both the Skattersky that I insert into the basic map after removing the default Sun and Sky entities, and the one already present in the Outpost level.

This problem does not occur when I am using Torque3d through the 32-bit executable. It occurs nearly every time (and without fail if I play with it enough) when using Torque through the 64-bit executable.

Adding the 32-bit exe to my project seemed to fix the problem, but it didn't take long for it to go right back to how it was.

About the author

Recent Threads


#1
01/21/2015 (8:31 pm)
Just checked, same thing here. At first I could change the settings with no problem, but continuing to change them lead to a crash. I clicked debug and got this. Maybe someone will know what this means because I'm afraid I don't.

Unhandled exception at 0x000000013fdc8e5b in Torque 3D x64.exe: 0xC0000005: Access violation reading location 0x0000000000000000.

This is the line:
000000013FDC8E5B movdqa xmmword ptr [rcx+60h],xmm6