Advanced Gui Help.
by Michael Roberts 13 · in Torque 3D Beginner · 01/16/2015 (2:13 pm) · 6 replies
Hey everyone i'm back with more requests.This one is kinda complicated though.I need an advanced character customization gui for a game i am making.My plan is to have one like Saints Row Iv type customization gui Where you can see the changes to your player in real time.I understand this may be difficult but Thanks in advance guys.Michael
About the author
13 year old teen,n00b scriptor but skillful in 3d artists.Gamer 4 life
#3
01/17/2015 (2:34 am)
About Your Game I do like the fact of opening and closing doors and houses while not very detailed still looked pretty cool and it adds a bit more realism to the game
#4
01/22/2015 (2:18 am)
anything on the gui jason
#5
01/23/2015 (4:33 am)
I've been crazy busy plus I got sidetracked with that flying vehicle which I still haven't got to work the way I want. I do want to learn about the gui deeper so hopefully I can do so this weekend.
#6
I do not use T3D at the moment . I am learning how to script for TGE v1.1.2 demo , which is like 12 or 13 years old , then , perhaps , move on to T3D . I too am embrioled into a battle with GUI which , while sniffing about , led me to here , your post concerning GUI developement . THUSLY!
I presume that since youll already have a 3D model handy (your player) youd be able to display your "apparel" choices in 2D , in some bitmap control or something . Afterward some button controls with which to switch to different apparel and to select one to attach to your player . After that it -> seems <- one of my favorite words - like simply a matter of attaching an instance of the apparel to your models node for that type of apparel .
Saints Row ... seems I vaguely remember the game . I think a nephew had it for Xbox .
I dont know about a far fancier control for displaying you garments in 3D . T3D probably has one though .
anyway , just a little chit chat , Good Luck with your learning .
oh, BTW , make yours better than the one you are referencing , you know , improve the concept , kinda thinggy .
01/26/2015 (8:39 am)
Hello , Master Roberts , I am James and Im glad to meet you .I do not use T3D at the moment . I am learning how to script for TGE v1.1.2 demo , which is like 12 or 13 years old , then , perhaps , move on to T3D . I too am embrioled into a battle with GUI which , while sniffing about , led me to here , your post concerning GUI developement . THUSLY!
I presume that since youll already have a 3D model handy (your player) youd be able to display your "apparel" choices in 2D , in some bitmap control or something . Afterward some button controls with which to switch to different apparel and to select one to attach to your player . After that it -> seems <- one of my favorite words - like simply a matter of attaching an instance of the apparel to your models node for that type of apparel .
Saints Row ... seems I vaguely remember the game . I think a nephew had it for Xbox .
I dont know about a far fancier control for displaying you garments in 3D . T3D probably has one though .
anyway , just a little chit chat , Good Luck with your learning .
oh, BTW , make yours better than the one you are referencing , you know , improve the concept , kinda thinggy .
Jason Campbell
Have you done any tutorials like the FPS Tutorial?
How much experience do you have with Torque 3D, is this your first project?
Have you done the GUI Tutorial?
docs.garagegames.com/torque-3d/official/
Have you researched what might be needed to accomplish this gui?
It's certainly possible but the question is, can you realistically make this happen being new to torque.
I made this simple "game" as my first project.
www.youtube.com/watch?v=8OKu3XZ3HuQ
and quite frankly, I bit off more then I could chew. Don't get me wrong I learned a lot from this and am glad I did it but there is far better ways to learn. I think I am going to scrap it because it became such a mess. Really I should have started by learning more about optimization, like LOD. None of my models have levels of detail. There's more but honestly to fix it would mean a redo.
Anyway I'm long winded here but if you would except my advice and start perhaps with something a little more simple, like how about a game where you need to assault a compound by yourself and clean out all enemies? I just think that setting yourself up for success is a good way to start.
I will still research the feasibility of the gui.