Game Development Community

guiDynamicTexture (GuiTextureCanvas) revisited

by Azaezel · in Torque 3D Professional · 01/05/2015 (1:40 pm) · 2 replies

i.imgur.com/0lcIbaB.jpg
So. Full disclosure right off the bat, I'm an Awesomium Integration Kit owner ( you can get that here: www.gameinprogress.com/ ), and I highly recommend using that if you can, because it's both cleaner and more flexible. That being said, for quick prototyping, and testing that kind of thing vs development head to make sure changes don't break things, a variant on www.garagegames.com/community/resource/view/10899 can be found github.com/Azaezel/Torque3D/tree/guiOnObject. As I do clearly have a conflict of interest in further alterations, any suggested changes and/or calls for submission to development head will be based purely on this thread.

#1
01/05/2015 (1:49 pm)
I always like this, good work :)
#2
01/05/2015 (2:24 pm)
Sweet! Good job.