Open Game Engine Exchange (Format)
by johxz · in General Discussion · 01/01/2015 (9:58 am) · 6 replies
Hi,
Anyone have considered this format for torque3d?
The Open Game Engine Exchange (OpenGEX) format is a text-based file format designed to facilitate the transfer of complex scene data between applications such as modeling tools and game engines. The OpenGEX format is built upon the data structure concepts defined by the Open Data Description Language (OpenDDL), a generic language for the storage of arbitrary data in human-readable format.
http://opengex.org/
Regards,
John
Anyone have considered this format for torque3d?
The Open Game Engine Exchange (OpenGEX) format is a text-based file format designed to facilitate the transfer of complex scene data between applications such as modeling tools and game engines. The OpenGEX format is built upon the data structure concepts defined by the Open Data Description Language (OpenDDL), a generic language for the storage of arbitrary data in human-readable format.
http://opengex.org/
Regards,
John
#2
It's new format, therefore almost not used... yes of course right now collada is better option.
http://opengex.org/comparison.html
I not said prioritize over other. But consider for a future, do not you think?
Right now support 3 great 3d model software, blender, 3d studio max and maya.
I just wanted to say get it checked =)
01/01/2015 (4:05 pm)
Hi! happy new year by the way :)It's new format, therefore almost not used... yes of course right now collada is better option.
http://opengex.org/comparison.html
I not said prioritize over other. But consider for a future, do not you think?
Right now support 3 great 3d model software, blender, 3d studio max and maya.
I just wanted to say get it checked =)
#3
It looks very similar to Collada at a quick glance.. I wonder if it's just a matter of changing the Collada file reader to support a different markup language.
Happy new year to you too :)
01/01/2015 (4:34 pm)
Ah, I didn't want to dismiss it completely, I was just curious to whether it stacks up to Collada featurewise. I.e. is it mature enough to be used right now? Or does it still need time to develop?It looks very similar to Collada at a quick glance.. I wonder if it's just a matter of changing the Collada file reader to support a different markup language.
Happy new year to you too :)
#4
01/01/2015 (5:10 pm)
'Scene data' sounds interesting - I like the idea of exporting a level from Blender to T3D. Though it looks like they're focused on meshes :/. I do think FBX (using Assimp, I guess) is the most important priority next. Though this does look interesting. I wonder if Assimp supports it.
#5
OpenGEX - The 3D Format for Indie Game Developers?
http://www.gamefromscratch.com/post/2014/11/23/OpenGEX-The-3D-Format-for-Indie-Game-Developers.aspx
01/20/2015 (6:44 pm)
something that I read...OpenGEX - The 3D Format for Indie Game Developers?
http://www.gamefromscratch.com/post/2014/11/23/OpenGEX-The-3D-Format-for-Indie-Game-Developers.aspx
#6
01/24/2015 (8:09 am)
https://github.com/assimp/assimp/issues/331
Torque Owner Lukas Joergensen
WinterLeaf Entertainment
Just curious, as it doesn't seem like it's widely used. Collada seems as a better option imo.