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Bullet cloth mesh

by Abdullah Al Hatem · in Torque 3D Beginner · 12/26/2014 (5:43 pm) · 0 replies

I've been playing around with torque for three days now, and I'm wondering how to create a cloth mesh when using bullet physics. I found a c++ class in the engine's source code that seems to be responsible for this type of problem (btSoftBody), so there is probably a way, but I can't find anything on the internet when searching. Can you please help me out?

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