Angle scaling
by Christian M Weber · in Torque 2D Beginner · 12/09/2014 (8:04 pm) · 3 replies
So I'm working on my AI and want them to pick points around them to randomly move to.
I have some test code for moving around a point, I'm just wondering if there is a better way to do it.
Circle around point
Thanks.
I have some test code for moving around a point, I'm just wondering if there is a better way to do it.
Circle around point
$updateTester_Angle++;
if($updateTester_Angle > 360)
$updateTester_Angle -= 360;
// Get dir vector
%vec = Vector2Normalize(MatrixMulVector("0 0 0 0 0 1 "@$updateTester_Angle, "0 1 0"));
%vec = Vector2Scale(%vec, $updateTester_Range);
%posEnd = Vector2Add(%POS, %vec);
echo("posEnd ("@%posEnd@")");Thanks.
About the author
#2
Always cool to find stuff within the engine lol.
12/11/2014 (4:18 pm)
I did some digging, found two handy functions!%angle = Vector2AngleToPoint( %startPOS, %endPOS ); if(%angle < 0) %angle += 360; %NEWendPos = Vector2Add( %startPOS, Vector2Direction( %angle, 10 ) );
Always cool to find stuff within the engine lol.
#3
12/12/2014 (5:54 am)
Nice - cuts down on "thunks".
Torque Owner Richard Ranft
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