Can't Launch exe's, Crashes
by Colten Tenney · in Torque 3D Beginner · 12/07/2014 (10:01 pm) · 6 replies
Hi guys I'm new to Torque and the community. I have been trying to install and use Torque 3d but run into problems when I attempt to launch the exe. The result is after I click on the exe, I briefly get the small torque 3d splash box that appears on a normal start up and then it crashes. I get the "Torque 3D x64 has stopped working" message from windows, and windows can't find a solution.
My steps follow the quick start on this page torque3d.wikidot.com/introduction:what-to-download
-I got all of my files from the precompiled section of the github page.
-I extracted everything, and as far as I know I placed everything in the proper folder locations. I put binaries in the Full template and use that template when I make a new project.
-I launch the project manager and and create a new project and regenerate. Projects seem to be created just fine.
-I then navigate to C:Torque3DTorque3D-masterMy Projects(project name) and click on Torque_3D_x64.exe while making sure I run as administrator.
I also tried putting the exe in the C:Torque3DTorque3D-masterMy Projects(project name)game folder and running, producing the same result.
I would attach an image but I am not sure how. I also tried the non x64 exe's just to see, but same result.
Please Help me! I've deleted and done fresh reinstalls multiple times.
My system specs:
Windows 7 64bit
Intel i7 3770k
2x Nvidia GTX 970
8GB 1866Mhz RAM
Java, JRE, JDK, DirectX are all up to date.
Here is the console log.
//-------------------------- 12/8/2014 -- 00:45:09 -----
Processor Init:
Unknown x86 Compatible, ~3.50 Ghz
HT detected
MP detected [4 cores, 8 logical, 1 physical]
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Done
DebugDrawer Enabled!
GFX Init:
Null device found
Direct 3D (version 9.x) device found
--------- Loading DIRS ---------
--------- Parsing Arguments ---------
Binding server port to default IP
UDP initialized on port 0
Attempting to create GFX device: NVIDIA GeForce GTX 970 (D3D9) [\.DISPLAY1]
Device created, setting adapter and enumerating modes
Cur. D3DDevice ref count=1
Pix version detected: 3.000000
Vert version detected: 3.000000
Maximum number of simultaneous samplers: 16
Number of simultaneous render targets: 4
Hardware occlusion query detected: Yes
Using Direct3D9Ex: No
My steps follow the quick start on this page torque3d.wikidot.com/introduction:what-to-download
-I got all of my files from the precompiled section of the github page.
-I extracted everything, and as far as I know I placed everything in the proper folder locations. I put binaries in the Full template and use that template when I make a new project.
-I launch the project manager and and create a new project and regenerate. Projects seem to be created just fine.
-I then navigate to C:Torque3DTorque3D-masterMy Projects(project name) and click on Torque_3D_x64.exe while making sure I run as administrator.
I also tried putting the exe in the C:Torque3DTorque3D-masterMy Projects(project name)game folder and running, producing the same result.
I would attach an image but I am not sure how. I also tried the non x64 exe's just to see, but same result.
Please Help me! I've deleted and done fresh reinstalls multiple times.
My system specs:
Windows 7 64bit
Intel i7 3770k
2x Nvidia GTX 970
8GB 1866Mhz RAM
Java, JRE, JDK, DirectX are all up to date.
Here is the console log.
//-------------------------- 12/8/2014 -- 00:45:09 -----
Processor Init:
Unknown x86 Compatible, ~3.50 Ghz
HT detected
MP detected [4 cores, 8 logical, 1 physical]
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Initializing platform...
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
Done
DebugDrawer Enabled!
GFX Init:
Null device found
Direct 3D (version 9.x) device found
--------- Loading DIRS ---------
--------- Parsing Arguments ---------
Binding server port to default IP
UDP initialized on port 0
Attempting to create GFX device: NVIDIA GeForce GTX 970 (D3D9) [\.DISPLAY1]
Device created, setting adapter and enumerating modes
Cur. D3DDevice ref count=1
Pix version detected: 3.000000
Vert version detected: 3.000000
Maximum number of simultaneous samplers: 16
Number of simultaneous render targets: 4
Hardware occlusion query detected: Yes
Using Direct3D9Ex: No
#2
12/08/2014 (9:15 am)
If you wouldn't mind can you point me in the right direction in what steps I should take to compile? I've seen the steps to compile a project but I'm not sure if this is the same thing as compiling the engine. I know how to use visual studio, just need to know what and where to compile. Much appreciated!
#3
12/08/2014 (12:23 pm)
It is the same as compiling the engine - just open the solution in <project>/buildFiles/<your flavor of visual studio> and build.
#4
12/08/2014 (1:03 pm)
I used visual studio 2013 and got a bunch of errors and warnings after compiling, mostly pertaining to files not being found. I used the 2010 solution file and it was upconverted somehow to be used in VS 2013 upon opening. Do I need the 2010 version?
#5
12/08/2014 (6:14 pm)
What files not being found? Do you have the DirectX 9.0c SDK installed?
#6
12/08/2014 (7:03 pm)
Are you able to run any of the other versions available from the downloads page? The recent executables aren't dependent on Windows 8, in fact they're compiled with compatibility down to XP.
Torque Owner Richard Ranft
Roostertail Games