Game Development Community

BeamNG Camera Bookimarking?

by SeaCubedPie · in Torque 3D Professional · 11/25/2014 (11:36 pm) · 1 replies

So i was sent from here: http://www.beamng.com/threads/11105-Multiple-Camera-Angles?p=167517#post167517
I want to use the beamng world editor to place camera bookmarks, the only thing is i dont know how it works, the idea was to make a crash montage. So when i went round a corner or something i would press a button to toggle that camera and it would show the car face on.
Any ideas how to do this?
Thanks SCP

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#1
12/12/2014 (8:23 pm)
What don't you understand yet? Have you used the editor to place other objects? The first thing would be to set up the actual camera bookmarks like any other object.

As for toggling the camera, I don't know how BeamNG's scripts work at all, but it sounds like you'll need to add a new button binding (have a look for a default.bind.cs file, unless BeamNG have changed its name/location) which calls a commandToServer. Then you'd have to implement that serverCmd (somewhere in scripts/server), and have it choose a camera bookmark and position the client's camera there.

Tell me which part of that loses you and I'll hopefully be able to point you to some resources :).