Game Development Community

God rays

by Chelaru Catalin Ionut · in Torque 3D Beginner · 11/19/2014 (6:06 am) · 25 replies

Hello,


The effect from T3D is not that good.

Can someone take a look at this implementation and see if it can be incorporated in to the engine?



http://www.naixela.com/alex/downloads/lightbeamdirect.zip
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#21
11/28/2014 (4:29 am)
great. how about posting it first on the Resource Section?

http://www.garagegames.com/community/resources

#22
11/28/2014 (4:40 am)
Should I?
#23
11/28/2014 (4:58 am)
why not? this guy posted a cool shader voluntarily.. kudos to him

http://www.garagegames.com/community/resources/view/22785

the resource section is much faster and more visibility. you'll be glorified too for your work btw

#24
11/28/2014 (5:00 am)
Haha, I am not looking for glory. I just want something nice to work with.
#25
11/28/2014 (1:55 pm)
Chelaru, I recommend not adding commits to the development branch, because that will make it harder for you to get the latest version from us. Instead, make a new branch with your own changes in it. For example, I have a branch with the same name as my username where I do personal work. But I also have a new branch for each specific feature I work on, if I want to contribute it back.
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