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Torque3D, advise please

by snipe · in Torque 3D Beginner · 11/07/2014 (11:54 pm) · 4 replies

So, i want to try out torque 3d for a commercial tps i want to make. People keep on saying torque is very hard for beginners. I have been playing with game engines for almost 1 and half years now, 3drad, unity, yoyo game maker and others. But License problems. Please, how is torque 3d? and does it support bsp, because i haven't seen any torque 3d bsp tutorial. Thank you. If torque 3d support bsp, then it will definitely be my choice.

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#1
11/08/2014 (1:39 am)
It does not Support BSP, you build your Levels using any 3d modeling app as Long as it can Export to collada.
#2
11/08/2014 (2:19 am)
Yeah, the BSP format for Torque was removed a couple of updates ago in favour of pushing everything through the Collada pipeline.

Torque is definitely tricky for beginners, but once you know how to work it, you can accomplish a lot. What license problems do you have in particular? Does something like Unreal not work for you? Though I guess you can't beat MIT ;).
#3
11/08/2014 (4:27 am)
ok, thanks guys. MIT is the best so Far. 3drad doesn't have a depth of field shader self. so I am still going for torque3d. Thanks for your replies.
#4
11/08/2014 (5:24 pm)
Blender has a bsp-importer, if you have anything left you want to convert, but I would not advise to use it, since it is outdated, this is why Torques equivalent of it got removed. Better build your levels with blender or other modeling programs.