Character: Maya 2012 -> T3D - how to?
by WaxyChicken · in Torque 3D Beginner · 10/28/2014 (11:51 pm) · 1 replies
Alright -
So i just whip out a rigged character in Maya2012,
export it in COLLADA DAE format.
follow this guide:
http://docs.garagegames.com/torque-3d/official/content/documentation/Artist%20Guide/Tutorials/AddPlayer.html
and BLAMO! an impressive Nothing! LOL.
I notice that all bones connect to ROOT.
the MESH does not load.
so...
what/where is the correct guide to follow?
So i just whip out a rigged character in Maya2012,
export it in COLLADA DAE format.
follow this guide:
http://docs.garagegames.com/torque-3d/official/content/documentation/Artist%20Guide/Tutorials/AddPlayer.html
and BLAMO! an impressive Nothing! LOL.
I notice that all bones connect to ROOT.
the MESH does not load.
so...
what/where is the correct guide to follow?
About the author
Associate Steve Acaster
[YorkshireRifles.com]
base01
---start01
------detail2(or whatever number it's a LOD)
---------armiture/skeleton
------------mesh
Hope that helps, but as I've said, I have no experience of Maya.