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Character: Maya 2012 -> T3D - how to?

by WaxyChicken · in Torque 3D Beginner · 10/28/2014 (11:51 pm) · 1 replies

Alright -
So i just whip out a rigged character in Maya2012,
export it in COLLADA DAE format.
follow this guide:
http://docs.garagegames.com/torque-3d/official/content/documentation/Artist%20Guide/Tutorials/AddPlayer.html

and BLAMO! an impressive Nothing! LOL.

I notice that all bones connect to ROOT.
the MESH does not load.

so...
what/where is the correct guide to follow?

#1
10/29/2014 (5:55 am)
Never used Maya, I'm a Blender is free type of guy, but make sure your nodes/empties are in the correct heirarchy.

base01
---start01
------detail2(or whatever number it's a LOD)
---------armiture/skeleton
------------mesh

Hope that helps, but as I've said, I have no experience of Maya.