Torque 2D cross-platform deployment
by Jordi Castellvi Bosch · in Torque 2D Beginner · 10/28/2014 (9:57 am) · 2 replies
Hello, I'm about to start a project for a new job, which goal is to create a 2D game and deploy it on Android and iOS tablets.
I did some research and I found out that Torque 2D would be a good choice, but there's something that I couldn't find out in the documentation: can I actually develop my app (for example, in a windows PC with Visual Studio) and deploy it to Android and iOS tablets? Or I need to develop it in a Mac in order to deploy it on iOS? And if I develop it with a Mac can I deploy it freely to Android tablets?
Thanks.
I did some research and I found out that Torque 2D would be a good choice, but there's something that I couldn't find out in the documentation: can I actually develop my app (for example, in a windows PC with Visual Studio) and deploy it to Android and iOS tablets? Or I need to develop it in a Mac in order to deploy it on iOS? And if I develop it with a Mac can I deploy it freely to Android tablets?
Thanks.
Torque Owner Nathan Martin
TRON 2001 Network
In most cases you can do pretty much everything you want on Windows or Mac OS X using Visual Studio or XCode respectively. However you might have to do some debugging using Eclipse for Android to resolve any input/touch issues that could come up. Same goes for using XCode and debugging on an iOS device. All-in-all to have a completely bug-free working game.