Game Development Community

Torque 2D cross-platform deployment

by Jordi Castellvi Bosch · in Torque 2D Beginner · 10/28/2014 (9:57 am) · 2 replies

Hello, I'm about to start a project for a new job, which goal is to create a 2D game and deploy it on Android and iOS tablets.

I did some research and I found out that Torque 2D would be a good choice, but there's something that I couldn't find out in the documentation: can I actually develop my app (for example, in a windows PC with Visual Studio) and deploy it to Android and iOS tablets? Or I need to develop it in a Mac in order to deploy it on iOS? And if I develop it with a Mac can I deploy it freely to Android tablets?

Thanks.

About the author

Recent Threads


#1
10/28/2014 (10:34 am)
You can develop your game on Windows if you want to. In order to deploy to Android you would need to use Eclipse to build your Torque 2D game package. For iOS you would need a Mac with Mac OS X and XCode to build an iOS package to deploy to iOS devices.

In most cases you can do pretty much everything you want on Windows or Mac OS X using Visual Studio or XCode respectively. However you might have to do some debugging using Eclipse for Android to resolve any input/touch issues that could come up. Same goes for using XCode and debugging on an iOS device. All-in-all to have a completely bug-free working game.
#2
10/28/2014 (11:06 am)
Oks, thank you for your answer Nathan.