Maya2012 character -> Torque3D how to?
by WaxyChicken · in Artist Corner · 10/28/2014 (12:26 am) · 1 replies
Alright -
So i just whip out a rigged character in Maya2012,
export it in COLLADA DAE format.
follow this guide:
http://docs.garagegames.com/torque-3d/official/content/documentation/Artist%20Guide/Tutorials/AddPlayer.html
and BLAMO! an impressive Nothing! LOL.
I notice that all bones connect to ROOT.
the MESH does not load.
so...
what/where is the correct guide to follow?
So i just whip out a rigged character in Maya2012,
export it in COLLADA DAE format.
follow this guide:
http://docs.garagegames.com/torque-3d/official/content/documentation/Artist%20Guide/Tutorials/AddPlayer.html
and BLAMO! an impressive Nothing! LOL.
I notice that all bones connect to ROOT.
the MESH does not load.
so...
what/where is the correct guide to follow?
About the author
WaxyChicken