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Planning to make a GuiShapeButtonHud control - if no one else has yet....

by Richard Ranft · in Torque 3D Beginner · 10/27/2014 (9:44 pm) · 2 replies

Basically, I intend to extend and modify the GuiShapeNameHud object to provide a button instead of name/health display. My current intent is to use it on buildings in a scene, so the requirement that it be a child of a GuiTSCtrl is acceptable.

So, if anyone has already done something like this pointers would be appreciated. Otherwise I hope to have this ready in a few weeks (hopefully sooner, provided I can find time to work on it).

About the author

I was a soldier, then a computer technician, an electrician, a technical writer, game programmer, and now software test/tools developer. I've been a hobbyist programmer since the age of 13.


#1
10/28/2014 (3:35 pm)
Step 1: You cannot just add a button to GuiShapeNameHud.... Just thought I'd try it before I got carried away.
#2
11/01/2014 (1:16 pm)
Step 2: Renders the button, but doesn't like mouse events at all....